Plant and Defuse
The Jade Wardens against the Ember Knights, any split from 1v1 to 5v5. One attacker carries the cinder charge to site A or B and holds E for 3 s to plant. Defenders get 5 s to defuse it before the 20 s fuse burns down.
- Sides swap every round. First to five wins.
- 120 s round clock. Fall and you're out until the next round.
- A planted charge keeps the round alive, even if every attacker is down.